Kim, M., & Hahn, Y. (2025). Balancing children's play with plastic–materialistic character toys. Nordes 2025: Relational Design.
We design interactions that harmonize technology with nature through experimental approaches that blur the boundaries between AI, ecology, and design.
Research Themes
View allInteraction Design
Advancing HCI through the lens of enactive cognition. Specializing in participatory UIs for the critical acceptance of unverified information and designing human-AI interactions that foster an eco-centric future.
Sustainability
Designing service concepts and digital platforms that promote sustainable behaviors, energy-saving attitudes, and environmental awareness (e.g., carbon footprint evaluation).
Healthcare
Redesigning public health communication diagrams, medical charts, and interactive infographics to improve information accessibility and reduce cognitive load for patients and consumers.
Learning and Information Design
Developing visual formats and interactive platforms (such as 2D metaverse avatars) to enhance learning competency and effectively convey complex scientific or financial data.
Featured Projects
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Botanical-Chatbot
(2026)This study evaluates how botanical-themed video chatbots can effectively represent brand personality to influence consumer perceptions among young female users.

Everrealm
(2026)EverRealm is an isometric virtual platform that transforms the funeral and grief journey into a multi-zone immersive experience, allowing users to navigate remembrance and healing through customizable avatars in a digital realm beyond physical boundaries.

AI Heritage Museum
(2025)This project aims to design a virtual museum experience for cultural heritage that cannot be effectively accessed or exhibited in physical space. By applying AI tools, the project will create an example workflow that transforms 2D images into 3D characters capable of speech and motion, demonstrating a more immersive and communicative form of digital heritage presentation
Recent Publications
View allGim, M., & Hahn, Y. (2024). The Effect of 2D Metaverse Avatar Tracing on Improving Learning Competency. Journal of the HCI Society of Korea, 19(4), 59-76.
Hahn, Y., Oh, B., & Hwang, I. (2023). A layered approach to designing public health communication diagram for improved information accessibility. Proceedings of the IASDR 2023 Congress: Life-Changing Design. Milan, Italy.